![]() The menus themselves remain much the same, but the various v-sync options now work properly too, without the massive performance drop the borderless windowed mode had when the game launched. ![]() The initial shader compilation that took so long back in the day is now carried out in the background, allowing you to visit the settings screen while it's in progress or even start the game (I would recommend letting the shader caching process complete, however). When the game first released, booting the title at 4K resolution saw Horizon actually internally render at the correct resolution, before downscaling to 1080p, then upscaling back up to 2160p - this is now fixed. It's not perfect, it's still far from ideal, but Guerrilla Games has taken onboard feedback and corrected many of the issues, while dramatically improving performance in some scenarios.Įven just loading up the game, there are some immediately apparent differences. On release, performance and the overall quality of the user experience was poor, but six months on there's no doubt about it: the game has dramatically improved. ![]() With the announcement of more PlayStation exclusives coming to PC, starting with Days Gone this Spring, the time felt right to return to Horizon Zero Dawn, Sony's first full-blooded attempt at porting one of its most celebrated triple-A masterpieces.
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